As the printed insert helpfully points out, this is the worst way to play and introduces the most lag between playing the guitar and hearing the results. I imagine that this is how most of you will play as well: a console connected to a nice display via HDMI. I played on an Xbox 360 connected to a high definition display via HDMI cable. The problem is the lag that is introduced when you try to play along with the songs. Any guitar will work, and it's simple to set up. Rocksmith's hardware is simple: a cable that plugs into your guitar on one end and your console on the other. There are many things that were disappointing, from the lackluster presentation to the lack of an included, printed manual, but here are the three deal breakers that ruined what could have been a fun way to learn to play the guitar. This is a product that had a ton of promise, but unfortunately the execution fails in more ways than it succeeds. You will need your own working guitar-the game's special cable will work with any six-string-and once you have that, it's off to the races. Now that you can buy the retail experience for the Xbox 360, PS3, or PC, it's time to see how much progress has been made. The first code we were able to test looked good, but it was clear that the game needed to be cleaned up before launch. Rocksmith is an interesting experiment in mixing rhythm games with instructing players how to play an actual guitar.
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